In some ways augmented and virtual reality is cavemen tech. And that’s a good thing. The technology is obviously really advanced, but what I mean is that from a user experience AR / VR harkens back to how mankind first started to learn about and how to do things.

Huge advancements in learning happened when Johannes Gutenberg gave us the printing press in about 1450 which allowed us to spread knowledge, then the Germans pioneered the classroom system for learning, now we have the unlimited power of the internet.

But through the ages and even now the most powerful way to learn is to see it, explore, jump in and do it. Experience. 

That’s where AR / VR come in. We simulate the most primal, natural way humans learn – by seeing something in true form and scale, walking around it, looking at it from different angles, and interacting with it. Again, AR / VR is simulated, so it’s not quite as powerful as the real thing. But it’s close and in some ways better as we can create animations, interactive elements, see what’s under the hood and really get a deep dive into whatever it is we are exploring.

That’s the important angle for this technology. It’s not just cool emerging tech, it taps into a powerful and familiar way we learn and experience things – the way we always have since our caveman days.