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Nashville, TennesseeEst. 2016

Presence is a
technical problem.

615io builds immersive systems — AR, VR, and spatial computing for medicine, industry, and training — engineered on the agentic software and data pipelines that hold them up under real traffic.

in flight 00throughput nominal

Five practices,
one room

Most of this work arrives tangled: a headset build that needs an interface, an agent that needs clean data, a launch that needs film. Nothing is lost in a handoff that never happens.

Why immersivethe case for scale

A thirteen-foot tire will not fit in a classroom.

So we moved the classroom. Bridgestone's commercial group trains on product that cannot be shipped to a training room, on a calendar set by freight. We rebuilt the scenario in augmented reality: full-scale product placed in the room in front of you, walked around, cut into, inspected at any point in a sales conversation.

Immersive work earns its budget when physical scale, spatial understanding, or presence is the actual lesson. When it isn't, we say so and build you a web page.

Oversized mining tire rendered for augmented reality
Bridgestone2021

Proof, not
promises

All work

Field notes

What we learned building the last one. Written by the people who shipped it.

Reach outMatthew

Prove the
hard part first.

The fastest way through an unproven idea is to build the smallest version of it that can fail. A prototype settles in weeks what a specification argues about for months.

Bring the riskiest part — the agent loop, the data join, the headset interaction — and it is the first thing we build, on real data. If it doesn't hold, you found that out for the price of a prototype instead of a build. Either way, you are talking to the person who writes the code.