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Nashville, TennesseeSince 2013

Prove the
hard part first.

The fastest way through an unproven idea is to build the smallest version of it that can fail. A prototype settles in weeks what a specification argues about for months.

Bring the riskiest part, the agent loop, the data join, the headset interaction, and it is the first thing we build, on real data. If it doesn't hold, you found that out for the price of a prototype instead of a build. Either way, you are talking to the person who writes the code.

in flight 00throughput nominal

The problemWhy now

AI made ideas cheap. It did not make judgment cheap.

AI now lets anyone make an idea feel real in an afternoon. The hard questions haven't moved. Will it actually solve the problem? Can your team run it inside your business? Will it produce the efficiency you were promised? Will anyone find value in it?

Those are judgment calls, and a human in the loop with two decades of shipping makes them faster and cheaper than a full build does.

The planThree steps

Three steps,
and you own all of it

What the first week looks like

01

Tell us the part you're least sure about.

One call, before any money moves. You bring the thing that would sink the project if it turned out to be false.

02

We build the smallest version that can fail.

We name the riskiest assumption out loud, then build the least amount of software that can prove it wrong, on your real data. Not sample data, not a mock.

03

You decide with evidence.

Build the rest with us, hand the roadmap to your own team, or stop. All three are wins, because all three are cheaper than finding out later.

You own everything we build. No lock-in, fixed price.

Why this worksThe guide

This is how the work that survived got made.

Matthew Wallace has been shipping interactive software since 2004, through every runtime the web has had: Flash, Flex, AIR, Haxe, HTML and JavaScript, Unity, Unreal, WebXR, and now agentic systems. Most engineers live through one or two of those transitions. He has shipped production work in all of them.

He founded 615io, ran a technology organisation as a VP, ran a development shop as a managing partner, and led features that millions of people used at Riot Games. The projects that held up were the ones where the riskiest part got built first. That is not a philosophy he adopted. It is the pattern left over after twenty years of watching which ones survived.

EvidenceThree projects

Proof, not
promises

All the work

The exhibitThe case for scale

A thirteen-foot tire will not fit in a classroom.

So we moved the classroom. Bridgestone's commercial group trains on product that cannot be shipped to a training room, on a calendar set by freight. We rebuilt the scenario in augmented reality: full-scale product placed in the room in front of you, walked around, cut into, inspected at any point in a sales conversation.

Immersive work earns its budget when physical scale, spatial understanding, or presence is the actual lesson. When it isn't, we say so and build you a web page.

Oversized mining tire rendered for augmented reality
Bridgestone2021

Field notes

What we learned building the last one. Written by the people who shipped it.

The expensive version of this is finding out in month seven. The budget is committed, the team is staffed, and the assumption nobody tested is the one that was wrong.

The cheap version is finding out in week two, for the price of a prototype, with a roadmap you own either way.

Reach outMatthew

Prove the
hard part first.

Bring the part you are least sure about. It is the first thing we build.